When asked about the game's influence on the film, Anderson states: "I was writing the script before the game came. Once the game came out, it had huge elements that were already in the screenplay. Capcom is so funny. Every time I go to Japan and meet Capcom, it's like seeing the Umbrella Corporation. They won't give you straight answer about anything. So I kind of new they would tell me that Wesker was in the game, kind of, but never really confirming it. Sure enough, he was the main villain and he was the main villain in the movie, as well. Completely by coincidence, a large chunk of this movie takes place in a big ship and there was the ship in "Resident Evil 5". We have an awful lot of stuff that they already put into "Resident Evil 5". So I did a whole big pass on the script to bring it more in line with the imagery from the latest game because I felt the latest game was fantastic. I think it kind of reinvented the video game franchise. I wanted to take a lot of it, frankly, kind of steal from it and put it into the movie. There is a whole fight scene with Ali Larter and Wentworth Miller that's taken almost shot by shot from "Resident Evil 5". It's the one when Chris and Shiva are fighting Wesker. So we're putting Claire in there instead so it's brother and sister fighting against Wesker. So what's great in the game is its one continuous shot where the camera rotates around Wesker fighting the two and he kicks their asses. They never cut which of course, you can do in animation. It's a bit more difficult in live action. Se we're probably going to shoot the fight in 10 different segments then seam it together in visual effects. So the finished effect will be as if the camera never stops rotating around."